Speaking of killing zombies, the combat felt very slow, very clunky and very unintuitive – both as a melee, and a caster. Yeah, that didn’t feel all that fun for me. And when you’re required to kill 15? 20? And you can tag maybe 2 per several minute spawn-window? So unrewarding, especially with 100 people all running around trying to kill the same spawn of 6 zombies. I’m not sure if they were just lazy or that was legit what they’d envisioned the early game to consist of. Now go kill some village zombies.Īfter 5 hours, I’d encountered some boars, some wolves, and 17 different types of zombies, all with the same model, albeit with slightly different names. Which, let me tell you, if you ask anyone, consists of more or less the following: There are a ton of players out playing in the same world as you, but it feels like your typical survival game. I know I’ll get some hate for saying this, but it’s the truth. this, and see what happens.įrom my experience, New World doesn’t feel much like an MMO. So my impressions, my thoughts on New World, are solely based off of an unfinished product, that has the potential to improve substantially between now and release. This is, however, the version of the game we would have gotten if they’d released when they wanted to, and I am glad they opted against that. Now before we go any further, I do want to preface that this iteration of what I played may not be the final version of the game that we get next year.